Weapon Range Table

weapon range table Dice Pool Modifier: +0 –1 –3 –6 RANGE IN METERS Short Medium Long Extreme Pistols Taser 0–5 6–10 11–15 16–20 Hold-out Pistol 0–5 6–15 16–30 31–50 Light Pistol 0–5 6–15 16–30 31–50 Heavy Pistol 0–5 6–20 21–40 41–60 Automatics Machine Pistol 0–5 6–15 16–30 31–50 SMG 0–10 11–40 41–80 81–150 Assault Rifle 0–50 51–150 151–350 351–550 Longarms Shotgun (flechette) 0–10 11–25 26–40 41–60 Shotgun (slug) 0–10 11–40 41–80 81–150 Sporting Rifle 0–100 101–250 251–500 501–750 Sniper Rifle 0–150 151–350 351–800 801–1,500 Heavy Weapons Light Machine Guns 0–75 76–200 201–400 401–800 Medium/Heavy Machine Gun 0–80 81–250 251–750 751–1,200 Assault Cannon 0–100 101–300 301–750 751–1,500 Grenade Launcher *5–50 51–100 101–150 151–500 Missile Launcher *20–70 71–150 151–450 451–1,500 Ballistic Projectiles Bow 0–STR To STR x 10 To STR x 30 To STR x 60 Light Crossbow 0–6 7–24 25–60 61–120 Medium Crossbow 0–9 10–36 37–90 91–150 Heavy Crossbow 0–15 16–45 46–120 121–180 Impact Projectiles Thrown Knife 0–STR To STR x 2 To STR x 3 To STR x 5 Shuriken 0–STR To STR x 2 To STR x 5 To STR x 7 Thrown Grenades Standard 0–STR x 2 To STR x 4 To STR x 6 To STR x 10 Aerodynamic 0–STR x 2 To STR x 4 To STR x 8 To STR x 15
  • See Grenade Launcher Minimum Range, p. 155.

Next: Ranged Combat Modifier Table

Passage: Ranged Attack Modifiers

Section: Ranged Combat

Chapter: Combat

Table of Contents

Weapon Range Table

Shadowrun: Throw Back Arleigh