Shotguns

The shotguns described in the Street Gear section (beginning on p. 319) fire slug rounds. Characters can load them with shot rounds, but shot rounds have little effect against 21st-century body armor. To determine the damage done by shot rounds, apply the flechette ammunition rules to the Damage Code indicated for the weapon. Shot rounds spread when fired, creating a cone of shot extending outward from the shotgun’s muzzle. This allows the shot to hit multiple targets, but with reduced effectiveness (the same number of shot pellets are spread out over a larger area). The mechanism that controls this spread is called the choke. The shotgun user can set his weapon’s choke for a narrow spread, medium spread, or wide spread. Changing the choke setting requires a Simple Action (or a Free Action if the shotgun is smartlinked). Taking a shot requires a Simple Action, regardless of the choke setting. Narr ow Spr ead A shotgun user can shoot at only one target with a narrow spread. Use the shotgun’s standard flechette-modified (+2 DV, +5 AP) Damage Code.

Medium Spr ead A shotgun user can catch up to two targets who are within one meter of each other with a medium spread. The shotgun wielder makes a single attack test against all targets, who each suffer a –2 dice pool modifier on their defense roll. Medium spread shots are more scattered, so their damage and armor penetration are reduced. Taking into account the flechette ammunition, they inflict +0 DV, +7 AP. Wide Spr ead Up to three targets within one meter of each other can be caught in a shotgun’s wide spread. The shotgun wielder makes a single attack test against all targets, who each suffer a –4 dice pool modifier on their defense roll. Wide spread shots are even less effective than Medium spread. Taking into account the flechette ammunition, they inflict –2 DV, +9 AP.

Next Section: Projectile Weapons

Section: Firearms

Chapter: Combat

Table of Contents

Shotguns

Shadowrun: Throw Back Arleigh