Ammunition2

Most weapons can fire an assortment of ammunition types. For ease of record-keeping and damage calculation, however, we suggest that ammunition cannot be mixed in a clip; each clip must contain only one type of ammo. Clips can be interchanged during Combat (see The Action Phase, p. 146). A weapon’s listed Damage Code is based on regular ammunition. If a specialized form of ammunition is used, it may modify the weapon’s Damage Value and AP, as noted with the ammo description (see Ammunition, p. 323). Some weapons such as autocannons and tasers have distinctive ammunition that is already calculated into the Damage Code of the weapon (see Street Gear, p. 310).

Next: Shotguns

Section: Firearms

Chapter: Combat

Table of Contents

Ammunition2

Shadowrun: Throw Back Arleigh