Shadowrun: Throw Back
The Year is 2050
“Watch your back, Shoot straight. Conserve ammo. And never, ever, cut a deal with a dragon”
The blending of technology and human flesh began in the late 20th century. Interfacing the human mind with computers was just the first step. Implants that “Jack Up” reflexes and cybernetic replacements followed quickly. Then came the Awakening. A three-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, Orcs, and Trolls assumed their true form, Throwing off their human guise.
The decades that followed the Awakening were years of turmoil. Panic and chaos, as the Horsemen of the Apocalypse raced across the Earth. Primitive cultures that had never lost touch with their mystical past began to utilize magic against the great nations that had suppressed them for so long. The vast, global telecommunications network collapsed under an assault by a mysterious computer virus. Nuclear missiles were launched but failed to detonate. Dragons soared in the skies. Epidemics and famine ravaged the face of the Earth. Clashes between newly Awakend races and the rest of humanity became common. All central authority crumbled and the world began to spiral down into an abyss.
But man and his kin are hearty animal. Out of the devastation and anarchy, order slowly reemerged. Cybertechnology eradicated the last vestiges of the computer virus and replaced the old telecommunications network with what became know as the Matrix. New nation-states of Amerindians, Elves, Orks, and Dwarfs were formed. Megaplexes, vast city-states, sprawled over the landscape. Central governments were replaced by Mego-Corporations, which were a law unto themselves. People who accepted their sovereignty were protected. The outcasts, dissidents, and rebels were expoloited and abused, as it had always been between the weak and the powerful since time began.
In the world of 2050, the megaplexes are monsters casting long shadows. As shadowrunners, that’s were you live, in the cracks between the giant corporate structures. When the megacorps want something done but they don’t want to dirty their hands, it’s a Shadowrun they need, and the come to you. Though your existence is not acknowledged by any governmental or corporate database, the demand for your services is high. You might be a Decker, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value-information. Or perhaps you are a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that’s exactly the kind of firepower you’ll need if you get hired to make a Shadowrun…..
Next Chapter: And So It Came To Pass